Lessons learned from 20 hour design sprint on Chlorophyllium

Lessons learned from 20 hour design sprint on Chlorophyllium

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I developed “Chlorophyllium,” a greenhouse management game, from concept to playable prototype in just 20 hours.

Throughout this intensive process, I encountered several significant learning points, mistakes, and valuable insights that shaped my understanding of efficient board game design.

You can find the latest Chlorophyllium PnP files here.

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