Design Diary Entry – 24th August 2025
(Note: This entry was dictated by the designer while driving a car and transcribed by AI.)
Last week was a pretty busy one, but I finally had a chance to start playtesting Hack-a-Pad. The good news: the core idea is working quite nicely. I ran numerous tests by playing solo, taking turns myself, and also involved my family in a few rounds. It’s been great to see it come to life and actually work on the table.
However, I’m a bit concerned about the game length. I’m aiming for a 20-30 minute game, but right now it’s stretching more into the 30-45 minute range. I’ll need to tweak that timing.
I’ve also realized I need to balance the cards a bit more. I’ve split the actions into three types: attack actions that target the other player’s apps, protective countermeasures to defend against attacks, and maintenance actions to boost privacy or uninstall unwanted apps. So that division is feeling good.
Next week, I’m going to start writing the rulebook and refining the rules. I’ve already adjusted the game flow a bit—now we have a marker for initiative each round, and the player with initiative installs an app first. Then they take actions, and the other player can respond with counters. Once the first player finishes, the second player takes their turn, and so on.
I’m hoping to have a first draft of the rules and a real card set ready for wider testing in about two weeks. Let’s see how it all comes together!