Design Diary Entry – 17th August 2025
(Dictated by the designer and transcribed by the AI while the designer was out picking raspberries!)
This weekend has been all about refining the card designs for Hack-a-Pad. I already had the basic card types sketched out, but I used my limited time to really nail down the actual card content: what kinds of applications, hack actions, and protective actions we’d have. The good news is that I’ve got a printable PDF ready to go, and I’m planning to start some prototype testing with my family early next week.
I did simplify the mechanics a bit. Originally, I wanted a hidden “backdoor” hack mechanic, but I realized I just don’t have enough cards in a 54-card design to make that work smoothly. So now it’s a little more straightforward: players will install and uninstall applications and then choose from different hacking or defensive actions during their turn.
Right now, I’ve got about 24 application cards covering roughly 17 different applications, and about 26 hack action cards, each with two possible actions to pick from. Some cards might give you more or fewer action points—starting at a base of four per turn, up to a max of seven. I also decided that applications can trigger effects when installed, at the start of each turn, or when uninstalled, which should add a little strategic depth.
Whats next?
I’m hoping to kick off testing next week. Since this is for a contest, I also want to make time to check out other contestants’ games and offer them feedback, even though it’s going to be a busy week at work. Plus, I need to update my Jewel eXchange rulebook for the Lautapelaamaan event in September. But we’ll see how it all goes!
And that’s where we are right now. Let’s see what the playtests reveal!






