In this episode, I’ll show how to make your Tabletop Simulator mods feel way more playable using snap points, no coding, no scripting, no programming skills needed.
You’ll see how snap points work, why locking your components matters, and a practical method for placing points precisely (using a helper object + the Gizmo tool). After that, I’ll show how tags let you control which components snap to which points.
Then we’ll take it one step further with Rotate Snap, so components not only snap into place but also snap into the correct rotation handy for grid-based card play.
Finally, I’ll demo how snap points can be used to build simple slider-style trackers for values like action points, privacy, or initiative.







