Design – Test – Fail – Learn – Repeat

You don’t need a published game to call yourself a designer. If you want to be one, just start designing and you already are one.

WannabeBoardGameDesigner.com is a learning journal. An ongoing project to collect resources and share stories and information about the board game design for anyone interested in board games.

I share what I’m learning as I go, from first prototypes to playtests gone wrong, so you can skip a few mistakes and join the fun.

Join me at @tracon_fi today and test new version of Hack-a-Pad.
#boardgamedesign #boardgameprototype #playtesting #traconJoin me at @tracon_fi today and test new version of Hack-a-Pad. #boardgamedesign #boardgameprototype #playtesting #tracon
I made a transition from text based cards to more language neutral, icon based, version…
I made a transition from text based cards to more language neutral, icon based, version…
I made a transition from text based cards to more language neutral, icon based, version…+1 more
I made a transition from text based cards to more language neutral, icon based, version for Hack-a-Paf. What do you…
19.5 hours of board game design concentrated in about 20 mins. https://youtu.be/p0zMb3jETtE #designdiary #boardgamedesign #wildwestgame…19.5 hours of board game design concentrated in about 20 mins. youtu.be/p0zMb3jETtE #designdiary #boardgamedesign #wildwestgame #24hourchallenge #designprocess
ring the first 1,5 hours in a 24-hour design challenge I have this much ready.…ring the first 1,5 hours in a 24-hour design challenge I have this much ready. 1 page rules draft, about…
Follow me while I try to make a full playable game in just 24 hours.…Follow me while I try to make a full playable game in just 24 hours. (www.youtube.com/playlist?list=PLZgKrVRWElz4) This time the BGG…
Ropecon 2026 is over! Thank you to everyone who playtested my games. You were amazing!…
Ropecon 2026 is over! Thank you to everyone who playtested my games. You were amazing!…
Ropecon 2026 is over! Thank you to everyone who playtested my games. You were amazing!…+9 more
Ropecon 2026 is over! Thank you to everyone who playtested my games. You were amazing! Now I have a massive…
  • Exploring Game Design Tools: Dextrous vs Tabletop Creator Pro

    Exploring Game Design Tools: Dextrous vs Tabletop Creator Pro

    Diaries of a wannabe board game designer, entry date 20th June 2025

    In this episode of “Diaries of a Wannabe Board Game Designer,” I share my experiences exploring and testing two innovative board game design tools: Dextrous and Tabletop Creator Pro.

    Previously, I relied on basic graphic design software like Inkscape, GIMP, and Google Slides, but found them limiting for efficient game design.

    In this video, I dive into the features, strengths, and limitations of both Dextrous and Tabletop Creator Pro.

    I also demonstrate a practical use-case by creating simple dice simulation cards for d4 and d6 dice with each tool.

    Watch to learn which might suit your game design needs and streamline your creative process.

  • Why “Wannabe” Board Game Designer?

    Why “Wannabe” Board Game Designer?

    Some might say you should never call yourself a “wannabe” because it sounds unsure or inexperienced. In my case, that’s actually true—I’ve never published a game, and I’m still at the beginning of my journey. I’ve been dabbling in board game design as a hobby for about four years, but I haven’t completed or released anything. So while I could technically call myself a board game designer (because I’m designing games), I still feel like a wannabe.

    And that’s not a bad thing.

    There’s a well-known idea that it takes about 10,000 hours to become a true expert at something. That’s roughly ten years of full-time effort. I’m nowhere near that mark. I haven’t studied game theory in depth, I’m still experimenting with mechanics, and I’ve only just begun to build prototypes and get serious about playtesting. I’m not aiming to fake experience or status—I’m a wannabe because I want to be a board game designer. And I’m okay with that.

    A Learning Journey Worth Sharing

    What really matters is that I’m learning and creating. That’s what being a “wannabe” means to me: not that I’m faking it or falling short, but that I’m on the path. It means I’m motivated, curious, and invested in growing. I believe it’s possible to be proud of being a beginner. And I think others should feel that pride too.

    I also want to encourage anyone else who’s interested in board game design to start their journey—regardless of where they’re starting from. You don’t have to wait until you’ve been published to be a designer. If you’re designing games, you’re a board game designer.

    Wannabe = Real Designer

    No matter what your goal is—whether it’s to design games just for fun, to share with friends and family, to get published, or to build a company—you’re still a real board game designer. Calling myself a wannabe doesn’t mean I’m not serious. It just means I haven’t finished learning (and probably never will). It’s a badge of humility and enthusiasm, not a sign of failure.

    Even those who’ve published games still keep learning, failing, and growing. The journey never really ends. So whether you’re a total beginner or someone with years of experience, embracing a “wannabe” mindset can be freeing. It lets you experiment, take risks, and improve without the pressure of perfection.

    Why This Site Exists

    That’s why I created this website. I want to collect and share information, tools, and ideas that help people who are interested in board game design—especially those just starting out. I want to document what I’m learning, reflect on what works (and what doesn’t), and build a resource that’s approachable for other “wannabes” like me.

    This site is, in many ways, a learning diary. My views might change. My knowledge will (hopefully) grow. But everything I share here is honest, practical, and grounded in my current experience. I’ll also refer to other great resources when it makes sense, because there’s a huge amount of wisdom out there.

    If you find something useful here, or if it inspires you to take the first step on your own design journey, then this site is doing its job.

    So let’s wear that “wannabe” title proudly. Let’s keep learning, keep designing, and keep having fun.

    Let’s be proud board game designers—whether we’re wannabes, professionals, or anything in between.