Design – Test – Fail – Learn – Repeat

You don’t need a published game to call yourself a designer. If you want to be one, just start designing and you already are one.

WannabeBoardGameDesigner.com is a learning journal. An ongoing project to collect resources and share stories and information about the board game design for anyone interested in board games.

I share what I’m learning as I go, from first prototypes to playtests gone wrong, so you can skip a few mistakes and join the fun.

  • Lessons learned from 20 hour design sprint on Chlorophyllium

    Lessons learned from 20 hour design sprint on Chlorophyllium

    I developed “Chlorophyllium,” a greenhouse management game, from concept to playable prototype in just 20 hours.

    Throughout this intensive process, I encountered several significant learning points, mistakes, and valuable insights that shaped my understanding of efficient board game design.

    You can find the latest Chlorophyllium PnP files here.

  • BGG Design Contests: Bi-Monthly 24 Hour Design Challenge – GREEN

    I have 24 hours to start from scratch and finish a fully functional game, including the rulebook, print-and-play (PnP) files, etc.

    I’ll start working on the desing at wed 25th June about 8 AM (EEST). Update videos will be posted approximately every two hours throughout the process until the game is complete or the 24-hour limit expires and I fail the challenge.

    Details about the challenge can be found here: https://boardgamegeek.com/thread/3510376/may-june-2025-bi-monthly-24-hour-design-challenge.