
You don’t need a published game to call yourself a designer. If you want to be one, just start designing and you already are one.
WannabeBoardGameDesigner.com is a learning journal. An ongoing project to collect resources and share stories and information about the board game design for anyone interested in board games.
I share what I’m learning as I go, from first prototypes to playtests gone wrong, so you can skip a few mistakes and join the fun.
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Make your games more playable in TTS using snap points
In this episode, I’ll show how to make your Tabletop Simulator mods feel way more playable using snap points, no coding, no scripting, no programming skills needed.
You’ll see how snap points work, why locking your components matters, and a practical method for placing points precisely (using a helper object + the Gizmo tool). After that, I’ll show how tags let you control which components snap to which points.
Then we’ll take it one step further with Rotate Snap, so components not only snap into place but also snap into the correct rotation handy for grid-based card play.
Finally, I’ll demo how snap points can be used to build simple slider-style trackers for values like action points, privacy, or initiative.
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Board Game Design Contests in February 2026
I love board game design contests as they’re a fun way to learn faster, because the constraints and deadlines force new ideas to happen. In this video, I open the contest calendar on my website and go through what’s available for February 2026: what kinds of contests are running right now, which ones look especially interesting, and what contests I’m planning on participating.
If any contest catches the eye, jump in let’s learn to design better games.
