
You don’t need a published game to call yourself a designer. If you want to be one, just start designing and you already are one.
WannabeBoardGameDesigner.com is a learning journal. An ongoing project to collect resources and share stories and information about the board game design for anyone interested in board games.
I share what I’m learning as I go, from first prototypes to playtests gone wrong, so you can skip a few mistakes and join the fun.

Join me at @tracon_fi today and test new version of Hack-a-Pad.
#boardgamedesign #boardgameprototype #playtesting #tracon


+1 more
19.5 hours of board game design concentrated in about 20 mins. youtu.be/p0zMb3jETtE #designdiary #boardgamedesign #wildwestgame #24hourchallenge #designprocess
ring the first 1,5 hours in a 24-hour design challenge I have this much ready. 1 page rules draft, about…

+9 more-

Lessons learned from first prototypes and playtesting
Diaries of a wannabe board game designer, entry date 1st May 2025
In this episode of “A Wannabe Board Game Designer’s Diary,” I’m sharing my personal experiences and insights as I create, prototype, and playtest my first (card) game. From my initial concept through to physical prototypes, I’ll show you the challenges I faced and how I overcame them.
I’ll tell you my views:
- How I physically manufacture my card game prototypes at home, including tricks to prevent issues like identifiable card backs.
- The importance of clear rules and how misunderstandings can shape your game design and playtesting process.
- Essentials on game box markings, European regulations like CE marking, and setting accurate age recommendations.
- My method for gathering anonymous feedback, what critical questions I ask testers, and how I use this information to refine my game.
