Category: Blog

  • Contest Calendar published

    Contest Calendar published

    There are a lot of different board game design contests and events just waiting for participants to create new games.

    Some contests are great ways to learn board game design, while others are a way to get your existing design to publishers. In most cases, you get feedback on your design that you can use to further improve your game.

    Many of the contests have different phases and several deadlines. As I had some trouble remembering deadlines (expecially submission dates) I created a calendar that has all currently running contests (that are still running on Nov 2025) and entries for their various deadlines and phases.

    This calendar is an attempt to gather information about different contests from various sources. In addition to the actual contests, there are different phases of these contests listed as separate events so that it is easier to stay aware of different deadlines. All events on this calendar include a link to the official contest site where you can find more information.

    In addition to the main contest dates, this calendar also shows the different phases and deadlines of the contests. You can use the filter to show only general contest dates.

    Check out the Design Contest Calendar.

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  • BGG Design Contests: Bi-Monthly 24 Hour Design Challenge – GREEN

    I have 24 hours to start from scratch and finish a fully functional game, including the rulebook, print-and-play (PnP) files, etc.

    I’ll start working on the desing at wed 25th June about 8 AM (EEST). Update videos will be posted approximately every two hours throughout the process until the game is complete or the 24-hour limit expires and I fail the challenge.

    Details about the challenge can be found here: https://boardgamegeek.com/thread/3510376/may-june-2025-bi-monthly-24-hour-design-challenge.

  • Why “Wannabe” Board Game Designer?

    Why “Wannabe” Board Game Designer?

    Some might say you should never call yourself a “wannabe” because it sounds unsure or inexperienced. In my case, that’s actually true—I’ve never published a game, and I’m still at the beginning of my journey. I’ve been dabbling in board game design as a hobby for about four years, but I haven’t completed or released anything. So while I could technically call myself a board game designer (because I’m designing games), I still feel like a wannabe.

    And that’s not a bad thing.

    There’s a well-known idea that it takes about 10,000 hours to become a true expert at something. That’s roughly ten years of full-time effort. I’m nowhere near that mark. I haven’t studied game theory in depth, I’m still experimenting with mechanics, and I’ve only just begun to build prototypes and get serious about playtesting. I’m not aiming to fake experience or status—I’m a wannabe because I want to be a board game designer. And I’m okay with that.

    A Learning Journey Worth Sharing

    What really matters is that I’m learning and creating. That’s what being a “wannabe” means to me: not that I’m faking it or falling short, but that I’m on the path. It means I’m motivated, curious, and invested in growing. I believe it’s possible to be proud of being a beginner. And I think others should feel that pride too.

    I also want to encourage anyone else who’s interested in board game design to start their journey—regardless of where they’re starting from. You don’t have to wait until you’ve been published to be a designer. If you’re designing games, you’re a board game designer.

    Wannabe = Real Designer

    No matter what your goal is—whether it’s to design games just for fun, to share with friends and family, to get published, or to build a company—you’re still a real board game designer. Calling myself a wannabe doesn’t mean I’m not serious. It just means I haven’t finished learning (and probably never will). It’s a badge of humility and enthusiasm, not a sign of failure.

    Even those who’ve published games still keep learning, failing, and growing. The journey never really ends. So whether you’re a total beginner or someone with years of experience, embracing a “wannabe” mindset can be freeing. It lets you experiment, take risks, and improve without the pressure of perfection.

    Why This Site Exists

    That’s why I created this website. I want to collect and share information, tools, and ideas that help people who are interested in board game design—especially those just starting out. I want to document what I’m learning, reflect on what works (and what doesn’t), and build a resource that’s approachable for other “wannabes” like me.

    This site is, in many ways, a learning diary. My views might change. My knowledge will (hopefully) grow. But everything I share here is honest, practical, and grounded in my current experience. I’ll also refer to other great resources when it makes sense, because there’s a huge amount of wisdom out there.

    If you find something useful here, or if it inspires you to take the first step on your own design journey, then this site is doing its job.

    So let’s wear that “wannabe” title proudly. Let’s keep learning, keep designing, and keep having fun.

    Let’s be proud board game designers—whether we’re wannabes, professionals, or anything in between.